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The Future Of The 1 Billion DKK Danish Games Industry

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A recent report has revealed that the Danish games industry hit through the 1 Billion DKK yearly revenue mark in 2014, after seeing a 36 percent increase from 2013. But where does the next billion DKK revenue lie for the Danish games industry?

That’s what will be discussed when Denmark’s largest conference for the Nordic games industry, Games Business 2015, returns on December 7th in Aalborg, Denmark.

The Northern Games Industry

Despite huge success stories such as Hitman and SYBO Games and Kiloo’s Subway Surfers, in terms of yearly revenue, the Danish games industry has for long been shadowed by the much larger Swedish and Finnish industries.

But at Games Business 2015, the Nordic games industry assembles to discuss what the future of business in the entire Nordic and international games industry will look like.

Among the veteran speakers at the conference are Ex-King.com Tommy Palm, who in January 2015 left the Candy Crush developer to start his own Virtual Reality adventure – a journey that already in August this year made Google Ventures, among other parties, invest $6 million in the VR games studio.

Why Hold Games Business?

“Having the games industry come together to share best practices and lessons learned is critical. That was one of the keys in making mobile games so successful was building upon advancements and creating an open forum for discussion. And, it will be an equally necessary component in making emerging games platforms like VR and AR successful.”, says Tommy Palm.

As tech companies all over the world create new platforms such as smartwatches, Virtual Reality and Microconsoles, games studios have to figure out where to put their focus for future games. A game production can take anything from a few months to several years, and it is therefore very important to discuss which platforms and markets to target with each game, as a single mistake can mean life or death for the studio.

Through an array of inspiring speakers, Games Business 2015 opens up for the discussion of where the future of business in the games industry lies, and during the networking session after the main conference, attendees will have a chance to discuss the topic on their own.

The full program for the one-day conference can be found on the Games Business 2015 website, and tickets are for sale until November 27th.

 

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